07-09-2018 10:34 AM
07-09-2018 02:52 PM - edited 07-09-2018 05:16 PM
@GushingDizzy, the issue you're encountering is most likely that few developers have created binaries that run on MacOS. Overall, there aren't a ton of binaries on Steam with support MacOS (~500) and VR on the Mac is overall in a very early stage.
This is something that will improve with time and adoption but it will require the developer community's participation to make happen. This is why the Vive is not currently marketed as a consumer device on the Mac front but is rather seeded out to developers as a devkit via Apple directly. These seed kits will result in additional binaries for MacOS but it will take time.
It looks like Overload is an example of a binary that will run in VR mode on a Mac
Per Sketchfab, similar situation - WebXR is overall pretty early. I'd recommend trying a different browser to see if you can get a WebXR rendering properly within the HMD.
07-15-2018 03:53 PM
It turns out that the problem was being caused by the HDMI cable that was connected to the computer's second monitor. It's a very long directional HDMI cable, and it was pointed in the wrong direction. Not sure why that second monitor is necessary at all, or why that would have any impact on what's happening in the headset, but that's what it was.
07-16-2018 09:46 AM
@GushingDizzy, I'm glad you were able to figure out the problem. As you can see; troubleshooting each case is unique since each computer has a unique HW and SW environment.
My guess is that this specific case may be HDCP related.