Viveport .NET 4.6 and Unity 2017.1.1p4

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MatijaM
Contributor

Viveport .NET 4.6 and Unity 2017.1.1p4

 Hello

 

Ive recently ran into a problem trying to use Viveport SDK in a new project with .NET set to 4.6 in Unity version 2017.1.1p4. What happens is that when I start the Viveport Demo in editor everything works as intended and I can quit the game normally. The second time I try to press play in editor the editor crashes. I tested the exact same scenario with .NET set to 3.5, so Im guessing its a .NET issue. Is this issue known and what can I do to reslove it?

Vive Staff

Re: Viveport .NET 4.6 and Unity 2017.1.1p4

@MatijaM,

I'm looking into this. Can you please PM me your initialization script so we can try to reproduce? Thanks Smiley Happy 


- David R

Technical Specialist; San Francisco, CA

Vive Staff

Re: Viveport .NET 4.6 and Unity 2017.1.1p4

I believe this may have been addressed in 2017.2 or 2017.3 - I would say this is a Unity Editor issue (does it happen with standalone builds?) and would check known issues lists with each Unity release.
MatijaM
Contributor

Re: Viveport .NET 4.6 and Unity 2017.1.1p4

Yes, its only an issue in the Editor, the game works fine with the standalone