I am heavily using the Vive grip buttons in my game, especially in a press and hold manner. About once per session, the grip buttons stay triggered, even when released. Since these buttons return 0 or 1, I'm confirmed it isn't a deadzone issue. Though I am using Unity, it seems that other people have encountered the issue in Unreal as well:https://answers.unrealengine.com/questions/443860/vive-grip-axis-get-stuck-on.html
Is this a known hardware issue? Or is there another route I should be taking?
So the grip buttons are just getting stuck once in a while, is that what I'm hearing? How long has this been happening? How long have you had those controllers?Thanks,
This has happened on several (3+) different Vives and triggers on every one reliably after enough triggers of the grip buttons.