06-05-2018 02:48 PM - edited 06-06-2018 01:06 PM
This plugin brings Quadrant View Mixed Reality Compositing that has been supported on Unity, to Unreal Engine. Simply drop it in your project's plugin folder, enabled the plugin and wire up some blueprints. It replicates the existing Unity method for compatibility and frictionless play for those with existing MR setups that already support Unity MR.
Please refer to the attached PDF.
Sample MR output:
07-11-2018 02:22 AM - edited 07-11-2018 02:26 AM
Hello, what version of UE4 we should use? With 4.20.0 preview 5 and 4.19.2 plugin doesn't load, 4.18.3 - editor crashes. And there is no externalcamera.cfg.sample
07-11-2018 12:06 PM
Can you send over the logs from the crash?
Thanks for catching the missing externalcamera.cfg.sample file. I'll fix that in the next update. In the meantime, I would recommend using VIVR from the Steam store to generate your externalcamera.cfg file.
07-16-2018 07:36 AM
07-16-2018 12:53 PM
It looks like you don't have a VIVE Tracker or 3rd Controller connected. Either plug a third controller in via USB, or connect a Tracker and it should work as soon as you enable MR.
07-20-2018 02:40 PM
If you're planning to distribute this to a customer, unfortunately not. Mixed Reality requires a tracked device to track the virtual camera in your experience. However, if you just want to test, then what you can do is expand the "Enabled Mixed Reality" panel and set the Camera Tracker node to either one of your controllers via "Get Valid Tracked Device Ids".
Here is a basic guide on how to set up MR: https://uploadvr.com/make-mixed-reality-video-livestream-two-realities/
Tuesday - last edited Tuesday by VibrantNebula
Hello! I'm trying to use your plugin and a have Vive tracker connected. 4.20 is not working with the plugin, 4.18 crashes all the times. Maybe you can help me to understand what am i doing wrong... Thanks!