UE 4.16+ Mixed Reality Plugin Beta Test

Vive Staff

UE 4.16+ Mixed Reality Plugin Beta Test

Beta testing an MR Capture Plugin. Unlike the MR framework plugin supplied by UE, this is not in-engine compositing. It replicates the existing Unity method of quadrants for compatibility and frictionless play for those with existing MR setups.

Example BP setup:
VMR-blueprint_example.png

 

Sample MR output:

VMR-output_sample.png


If you have a fully baked experience in 4.16+, please reach out to me. *Only accepting a couple of developers for now. Apologies a head of time if I don't respond.

FOO

akatombo
Contributor

Re: UE 4.16+ Mixed Reality Plugin Beta Test

I am interested to test it because it is compatible to our work with Unity. We also have calibrated lens data, i.e. we can use zoom and focus and apply correct lens distortion. Some example videos are available online:

 

http://vsvr.medien.hs-duesseldorf.de/productions/openvr/

Vive Staff

Re: UE 4.16+ Mixed Reality Plugin Beta Test

Sent you a DM.

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Vive Staff

Re: UE 4.16+ Mixed Reality Plugin Beta Test

The public beta of the plugin has been released. Please refer to the following thread:

https://community.viveport.com/t5/Developer-Support/UE-4-16-Mixed-Reality-Plugin-current-version-0-8...

 

akatombo
Contributor

Re: UE 4.16+ Mixed Reality Plugin Beta Test

Last semester, we used the Mixed Reality Plugin for a production in our virtual tv studio:

http://vsvr.medien.hs-duesseldorf.de/productions/ivs2018/index.html.en

Please have a look and feel free to comment. Please make sure to enable the different captions (English and Comments). Thank you very much for your support.