Beta testing an MR Capture Plugin. Unlike the MR framework plugin supplied by UE, this is not in-engine compositing. It replicates the existing Unity method of quadrants for compatibility and frictionless play for those with existing MR setups.
Example BP setup:
Sample MR output:
If you have a fully baked experience in 4.16+, please reach out to me. *Only accepting a couple of developers for now. Apologies a head of time if I don't respond.
I am interested to test it because it is compatible to our work with Unity. We also have calibrated lens data, i.e. we can use zoom and focus and apply correct lens distortion. Some example videos are available online: