3 weeks ago
According to the HTC website,
Tracked space at launch will support 6x6 meter area. VIVE Pro is capable of supporting a 10x10 meter area using up to four SteamVR Base Station 2.0 units, along with a software update to be delivered at a later date.
So the larger tracking space requires a firware update set to come out later this year. My question is, with a 6m x 6m space, does the Vive Pro and four Lighthouse 2.0 work today? And does four lighthouses enhance the Vive Pro tracking?
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3 weeks ago - last edited 3 weeks ago
@vrCAVE, the rollout of additional features for basestation 2.0 is managed by Valve, not HTC. As of this post, only two basestations are supported currently. When they launch the required update, we'll alert everyone. Using additional basestations will decrease chances of occlusion thus improving tracking and will allow for more non-standard playspaces. It's really only required if you want larger tracking volumes or have issues with occlusion.
2 weeks ago - last edited 2 weeks agoSolution
A little correction on this: Working with four base stations is possible right now, the drivers have been there for several months. All you need to do is to configure your base stations so that each station has an individual channel (S-0 through S-3 available currently). There are some issues still that appear to be leading to some jittery tracking near the center of the tracking space. Valve is preparing a new firmware update that should improve some of those issues, especially for larger tracking spaces.
We're stress testing the 4x BS2.0 setup with the Vive Pro this weekend at DoKomi, which expects 40.000 visitors. So far, the initial setup can be a bit try & error, as the base stations are not always correctly located on the first attempt. But once the setup is complete, tracking works like a charm, especially for common-space multiplayer games where players get really close to each other. The new setup improves the occlusion significantly.