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Does Viveport Arcade support User.GetUserName()?

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Does Viveport Arcade support User.GetUserName()?

[ Edited ]

Wondering if anyone who has deployed on Viveport arcade knows if 

User.GetUserName()

returns a valid username when launched on Viveport Arcade. For the online features of my game, a unique identifier is required. It wouldn't matter if all machines in a specific arcade had the same username, as long as it's unique to that arcade. 

1 REPLY
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Re: Does Viveport Arcade support User.GetUserName()?

Hey @MarkSchramm I can't answer this for you, but I'm chasing to try and find out.