07-26-2018 05:58 PM
after the auto update on Steam VR on 7/26 pogo pins stop being read in unity, and all programs that made use of the hyperblaster, and similar controllers. I tried configuring button press events to send the same buttons that used to be sent, but they had no effect.
Does anyone have any information on how to make vive tracker pogo pins behave out they used to? I'm doing setup for a show i'll be at for the next 3 days, and it just broke everything i'm showing.
07-27-2018 12:54 PM - edited 07-27-2018 01:09 PM
This is suspected to be related to yesterdays SteamVR update (1532457017). We're currently investigating the behavior parallel to Valve. We just sent you an email, please keep on the lookout for it.
07-28-2018 06:24 AM
Running into this problem right now at VR hackfest in Taiwan after building my own custom VR guns too
07-28-2018 08:52 AM - edited 07-28-2018 08:59 AM
07-29-2018 10:34 AM
a month ago
Have you got some news about the integration of detection of POGO pins on the last official version of SteamVR?
Curently I'm in the imposibility to use POGO pins of tracker AND Vive Wireless in same time (because last version of Vive Wireless is not compatible with the branch of program Steam VR.
Ps: If you want to know more about my problem I can communicate with you on private message.
a week ago
Hi, did you manage to find a solution to this? The SteamVR hotfix beta isnt shown anymore and the pogo pins arent working on the lastest SteamVR update.
Can confirm it has been removed from the betas and still broken in beta 1.1.4. Anything we can do other than do offline mode on the 7/26beta?