07-26-2018 05:58 PM
after the auto update on Steam VR on 7/26 pogo pins stop being read in unity, and all programs that made use of the hyperblaster, and similar controllers. I tried configuring button press events to send the same buttons that used to be sent, but they had no effect.
Does anyone have any information on how to make vive tracker pogo pins behave out they used to? I'm doing setup for a show i'll be at for the next 3 days, and it just broke everything i'm showing.
07-27-2018 12:54 PM - edited 07-27-2018 01:09 PM
This is suspected to be related to yesterdays SteamVR update (1532457017). We're currently investigating the behavior parallel to Valve. We just sent you an email, please keep on the lookout for it.
07-28-2018 06:24 AM
Running into this problem right now at VR hackfest in Taiwan after building my own custom VR guns too
07-28-2018 08:52 AM - edited 07-28-2018 08:59 AM
07-29-2018 10:34 AM