12-11-2017 11:41 PM
Hello. I just started to implement the integration with Viveport and our game.
I tested some codes about statistics, achievements and others. But I couldn't figure how to test DRM for my game.
In Unity editor, Api.GetLicense always returns '900001', "License verification failed'.
Before I release our game for Viveport, cannot I test my code with Viveport DRM?
Solved! Go to Solution.
12-12-2017 02:43 PM
We recently updated our DRM system and I have not been briefed on specifics about the new system so I'm currently a bit out of the loop. We have a developer focused call in a few hours and I'll be sure to mention your issue and get the proper details to lend a hand. Can you verify which engine version and SDK version you're trying to implement? Thanks!
12-12-2017 05:13 PM
Hello, Thanks for your reply, VibrantNebula.
I'm currently using Unity 2017.2 f3(64bit) and Viveport SDK 1.7.0.x.(C# version: 126.96.36.199, Native version: 188.8.131.52)
My code follows the instructions from your sample code.
I didn't build my game, just tested on Unity editor. - Because there was no problem on other VR stores like Oculus store and Steam.
So I wondered the followings,
Cannot I test your DRM system while I'm using Unity editor? If then do I have to release my game to test DRM system?
12-12-2017 10:51 PM
12-13-2017 05:45 PM - edited 12-13-2017 05:48 PM
Hi, yakingkuo. Thanks for your kind help.
There was no error in Viveport Id.
But I just found that I put wrong Viveport key into my source code. After I changed the key, it works pretty well.